Addled miner
Something is wrong with the gaze of this forgeborn, which looks right past you as if it intent upon something invisible. Even so, it readies its pick-axe to swing at you.
Assassin
This grey-cloaked figure moves with a cat-like grace, and is barely visible among the shadows.
Crazed skavie
Something has driven this skavie utterly mad. It froths at the mouth, hungry for carnage.
Cultist
An indoctrinated member of the Still-Dreaming cult.
Cultist acolyte
The faraway gaze in this soul's eyes betrays a mind that's been cast adrift.
Cultist chanter
A mask and hood protect the identity of this hulking, blue-clad cultist. The mace it wields throbs with veins of Nightmarish power.
Cultist summoner
All three of this Kin's eyes bulge with madness.
Cult leader
Though its simple black robes bear the same markings as the rest of his ilk, all you need see is the bearing of this cultist, and the way other cultists and creatures of Nightmare cower at his gaze, to know that this is a personage of leadership and power.
Cult recruit
This wayward soul is looking to become a member of the Still-Dreaming.
Elite cultist
A hood may obscure this cultist's face, but from the form, you can tell this is a kin who has turned its back on its brethren and embraced Heresy. A swirl of Nightmarish energy bleeds from the tips of its fingers as it raises its hand to unleash some foul magic upon you.
Faelan alchemist
The Lumyn are famed for their innovations in Alchemy, and the cities of Fael have long applied Alchemy to battle.
Faelan archer
The triple cities of Fael were once strongholds of the Lumyn, but disaster befell one of the cities, and the Lumyn of the Conclave have heard nothing from Fael ... until now.
Faelan soldier
These soldiers are the beneficiaries of Alchemical magic, bolstering them for battle.
Fearmonger
This rod-wielding, menacing cultist seems to exude a palpable aura of dread.
Forgeborn
A broad-shouldered and stoic race, with skin like smoldering coals and silver, gold, or ember hair.
Forgeborn scavenger
Some forgeborn enjoy a hardscrabble life along the coasts, at home with the elemental clash between rock and sea.
Forgeborn thug
This musclebound outlaw glowers at you as he raises his weapon.
Heresiarch's apprentice
This well-dressed nix would not be out of place in the highest-class events in Bastion - except for her entirely skeletal right arm and hand.
Lumyn
A strong-willed and silver-tongued people who come in two forms: one golden-skinned with white, yellow, or flame-orange hair, the other dusky with blue-white or blue-black hair.
Lumyn guard
His armor may be decorative enough to please the members of Conclave society who frequent this manor, but this guard still looks quite capable in a real fight.
Lumyn pirate
Some lumyn who chafe under the rules of their brethren take to the seas for a freer life. Surprisingly many adopt the pirate's grim life. This scarred pirate has his blade at the ready, his eye on your exposed throat.
Mezoar
Natural chameleons, with scales that change color to match their surroundings. They notice things that other races do not, a trait attributed to the vestige of a third eye above their brows.
Mezoar bodyguard
Steely gaze locked upon you, this mezoar looks to be a steadfast guardian of his chosen charge.
Necromancer
This hooded necromancer seems extremely focused upon its hulking creation.
Necromancer's minion
This misguided Kin is drawn to one of the many apparent attractions of Necromancy: regeneration, power over the spirit world, control over life and death.
Nix
A slight, elfin race with large eyes and pointed ears, the nix look like impish human children, even when older. So pale that they're almost translucent, some say they live with one foot in the spirit world.
Nix pirate
Nix pirates always seem a bit merrier than their lumyn compatriots, but do not think them any less bloodthirsty.
Nix scavenger
This nix comes from the rough folk who scrape out a living along the shores.
Nix slinger
Nix prefer slings to bows when on ships. They're more portable, less apt to be ruined by sea spray, and easier to manage on a shifting deck.
Runecarved forgeborn
This forgeborn stands unusually tall and well-built, but his most remarkable feature is the Earth Rune carved into the skin of his chest and upper arms.
Runecaster rebel
Who knows what has turned this talented Runecaster away from the cause of the Conclave?
Runesmith rebel
Something has turned this skilled Runesmith down a dark path.
Society alchemist
The Grey Society has hired this Alchemist, presumably the one responsible for the animal "statues" in the courtyard.
Society assassin
This gray-clad figure moves with the grace of a talon spider and the speed of a wyvern.
Society mercenary
The Grey Society makes ample use of mercenaries; disposable and difficult to connect back to the Society, they are more than worth a little coin.
Still-dreaming guard
These strangely-garbed guards wield simple maces.
Tain archer
Dressed in dirty robes, this mezoar's natural camouflage makes him difficult to spot even as snaps off shots at you.
Tain guardian
Though clad in simple, dirty robes, and wielding nothing more than a quarterstaff, this trow stands before you with a look of quiet confidence.
Tain hunter
This trow seems deeply at home in the forest, stalking you through the fens like some predator.
Tain spearman
Striving to lead a life of communal with nature, this mezoar seems as much a part of his environment as the grass and trees.
Trow
Tall, hardy folk with long faces, lightly furred skin, curved horns, and cloven hooves. The trow possess unmatched stamina, and dangers that others must flee, they endure.
Trow scavenger
Coastal trow are sometimes looked down upon by the rest of their race as backward and wild, sporting too-strong a streak of individualism.